Prism Break – GameCraft

I’m as pleased as punch to be able to say that I’ve finally managed to develop an entire working game at a Game Jam. The Pizza was excellent and the travel was civilised.

“Prism Break” was developed in 10 hours as part of the GameCraft Game Jam 10th Aug 2013 at SkillsMatter. The theme was “The Impact of Prism”.

Initial design was done during about an hour and a half in a group of 8 but since too many cooks spoil the broth I split off to work solo.

I used HTML5 and the Cloud 9 online development environment.

PrismBreak-sml

 

Link to game to follow shortly (I’m finishing up a few loose ends).