GraphicsCode.com

Main menu

Skip to content
  • Home
  • Articles
    • (Some) Visual C++ Express Edition 2005 Gotchas
    • A Double Dispatch Implementation
    • Back Buffer class ~ part 1
  • Links
  • Projects
    • Asteroids
    • Fireworks
    • Model Viewer Part 1
    • Prism Break
    • Stonehenge
  • Reviews
    • Building Android Games with OpenGL ES [Video]
    • Learning Game Physics with Bullet Physics and OpenGL
    • OpenGL Development Cookbook
    • OpenGL Essentials LiveLessons (video)
  • Blog
  • About

About

More to come…

CV

My game focused cv…

Word format
PDF format


Recent Posts

  • PacktPub $5(£3) eBook “Bonanza” is here!
  • Packt’s celebrates 10 years with a special $10 offer
  • Prism Break – GameCraft
  • Merry Christmas, Happy New Year
    and Double Dispatch (in C++)
  • Pastures new

Recent Comments

    Archives

    • December 2014
    • July 2014
    • August 2013
    • January 2013
    • October 2012
    • June 2012
    • April 2012
    • July 2009
    • July 2007
    • June 2007
    • November 2006
    • October 2006
    • August 2005

    Categories

    • Article
    • Game review
    • Site maintenance
    • Uncategorized
    • WordPress

    Meta

    • Log in
    • Entries feed
    • Comments feed
    • WordPress.org

    Currently Reading

    Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
    Pearson
    Author: Jeremy Gibson
    ISBN: 0-321-93316-8


    Programming: Principles and Practice Using C++, 2nd Edition
    Pearson
    Author: Bjarne Stroustrup
    ISBN: 0-321-99278-4


    OpenGL ES 3.0 Programming Guide, 2nd Edition
    Pearson
    Authors: Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
    ISBN: 0-321-93388-5


    From Mathematics to Generic Programming
    Pearson
    Authors: Alexander A. Stepanov, Daniel E. Rose
    ISBN: 0-321-94204-3


    Powered by WordPress | Theme: Asokay by Andreas Viklund | Modified by me.