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Links

Oh, how clichéd – some links…
I suppose I really should sort these out…

Online editors:
Cloud 9 IDE:
ideone

These keep me amused:
The Thrilling Adventures of Lovelace and Babbage
Dilbert
xkcd
Doghouse Diaries
Penny-Arcade
Megatokyo
VGcats
Girl Genius
Questionable Content
PVP online
PhD Comics
Astronomy Pic of the Day

These keep me informed:
GameDev.net
Gamasutra
Code Guru
Flipcode
Money Saving Expert
Inform IT
Scan one day specials
These keep me sane:
…
…
Er, I think I can see the problem, right there…

Jus’ checking these out:
Geometric Tools
MinGW
OpenGL.org
siggraph
Game Development Search Engine
Amit’s Game Programming Information
The Adrenaline Vault – Developer
CProgramming.com
Chris Hecker’s Home Page
Paul Burke’s Home Page (Mr Computational Geometry)
Digital Game Developer
Demos and Game Development
iDevGames – Community Forum (Mac)
Eurographics – European Association for Computer Graphics

Programmers Heaven
Independent Games Festival
Demo Chronicles OpenGL monthly challenge
Loony games
Ultimate Game Programming Tutorials
Ravensoft
games-creators.org (en français)
Thinking in C++
Dev Master – game dev source
Edge Magazine
Generation 5 AI site
Tiny Subversions Blog
Swiftless
The C++ Source: on-line journal




Recent Posts

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  • Merry Christmas, Happy New Year
    and Double Dispatch (in C++)
  • Pastures new

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    Currently Reading

    Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
    Pearson
    Author: Jeremy Gibson
    ISBN: 0-321-93316-8


    Programming: Principles and Practice Using C++, 2nd Edition
    Pearson
    Author: Bjarne Stroustrup
    ISBN: 0-321-99278-4


    OpenGL ES 3.0 Programming Guide, 2nd Edition
    Pearson
    Authors: Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner, Aaftab Munshi
    ISBN: 0-321-93388-5


    From Mathematics to Generic Programming
    Pearson
    Authors: Alexander A. Stepanov, Daniel E. Rose
    ISBN: 0-321-94204-3


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